Sonic the Hedgehog 2 Features the world’s first disabled protagonist, showing that no disability should hold a person back. The protagonist is a beautiful blue haired female named Sonic who has a hearing disability. Sonic does not let this disability impede her instead, she makes her way through vast mapped levels, using her ultra-abilities to assist her. The designers a Sega focused on all the amazing things that deaf people has the ability to do and incorporated them into the game. It was clear that they paid a special attention to this, as it is the first time that deaf players have been able to see themselves defined with supersonic abilities in a virtual space. This game further opens new doors to designers as it moves away from the stereotypical male protagonist with the damsel in distress model and instead, offers individuals with disabilities a sense of empowerment.
Here is a link to a video to find out more:
Click here to Watch Angry Gf’s Destory Gaming Technologies
To my surprise there is actually a lot of videos on the internet of angry girlfriends ambushing their boyfriends while they are playing video games and destroying the game console and/or screens. Not to mention these videos are hilarious, I found myself on a YouTube video which shows a compilation of upset girlfriends expressing their anger and frustrations of “never seeing their boyfriends anymore” and also one girl in the above video states, “I haven’t had sex in a month, proceeding to bash her boyfriends computer screen with a golf club.”
What is most interesting about all these videos on the internet, is there are none where gender’s are reversed. If you try searching videos with boyfriends bashing girlfriend’s game console there is very little to none content. It is universally known that majority of online video game participants are male, and as seen within mainstream video games the male is the heroine, and the women are the damsels in distress, as seen in the Damsels in Distress video from this week. Men are not only heroes In the virtual reality but they are applauded by their online (male)peers while participating online. Women are labelled as “psycho” and “crazy” on some of the videos similar to the one I shared. Women are continuously labelled as “the other” in the virtual gaming world. Gender binaries prevail through real life intimate relationships and through the production of video games.